Design is an art that brings together many complex factors to produce a practical, usable product or service. Here we look at designing products and services around three variables that change for different customers.
Regardless of the type of market an organisation brings its value to, these variables will determine whether customers and investors are satisfied and find value in what the organisation provides.
The three variables are:
- Cost. Regardless of any other needs or priorities, this is a factor that will not go away. There are very few situations where cost is no object.
- Reliability. If a product or service cannot consistently and reliably satisfy a need then people will not find value in it. Reliability can range from a short-term outcome, like a meal, to a long term product, such as a house.
- Use. If a product or service is of no use to people then they will get no value from it.
Design is an iterative process, with testing, rehashing, feedback and restarts. Using the triangle enables leaders and groups to look at current products and services and how they can be improved, adapted or replaced to create better value.
The goal is to provide something that
meets a need, that can do that for a long as required (
sustainable) and with
minimal effort on the part of the recipient. These goals are represented at the centre of the triangle.
The variables of cost, use and reliability have to be designed into the product or service to make it valuable to the recipient. Remember that these must reflect what people value as explored in the Value hexagon. Building this value into the design looks like this:
- Cost:
- Resources - What resources will it consume, eg. money, fuel, personnel?
- Effort - How much effort will it take to use, eg. demands on time, upkeep, automation?
- Reliability:
- Maintenance - How much maintenance and care does it require, eg. easily deployed, storage, durable components?
- Results - How consistently does it create the intended value, eg. consistent outcomes, quality results?
- Use:
- Ease - How easily can it be used, eg. with little training, conveniently, compatibility with other activities or assets?
- Applicable - How well does it address the need, eg. matches expectations, requires little or no adaptation, fits the context and operating conditions?
You can see when you look at the diagram that the goal of meeting a need, reliably and with minimal effort, is a combination of these six factors. Sustainability is influenced by the resources consumed and the maintenance required. Effort depends on the effort to deploy it and the ease of using it. Meeting a need is determined by whether the product or service gets applicable results.